The behavioral in art is primarily motivated to initiate a dialogue with the viewer, to establish behavioral patters in the work that are fluid, changing, and dynamic.
"The necessary conditions of behaviourist art are that the spectator is involved and that the artwork in some way behaves." - Roy Ascott, Behaviourist Art and the Cybernetic Vision
Project V: Digital Self-Portrait - the final project explores the behavioral, the way the media composition "behaves," exhibits intelligent traits. For this project we will construct an environment in which the viewer can manipulate the digital self-portrait of the artist in both the visual and audio domains.
Examples:
Narcissus Well project (Randall Packer, et al): use of spherical mirrors coupled with real-time digital manipulation to transform the image of the viewer. In this project, Jitter is used to manipulate the position of the viewer's image captured live, and apply digital effects that extend the mirror distortions. The work explores the experience of dematerialized (disembodied) presence in the virtual domain.
Static by Brandon Morse (see exhibition assignment below): a complex systems that allow abstract elements to interact with one another. Each visual element exists within a set of rules and those elements exist within a virtual environment built by Morse. Only the element behaviors have been pre-determined and not the movements themselves.
Works by Brandon Morse, exploring the behavioral in video animation.
Reading: Behaviourist Art and the Cybernetic Vision by Roy Ascott
Exhibition: BRANDON MORSE : Static
March 17 - April 29, 2006
Conner Contemporary
1730 Connecticut Ave. NW. 2nd floor
Assignment: Research (due Mon. March 27) - exploration of ideas, concepts, readings, artworks, and technical capabilities to be considered for the project. The assignment will be to write a concept statement describing your project that takes into account the following: main concept (how will you present yourself, texts, sounds, etc.), user interaction (how will the viewer interact with the self-portrait, gestural control, etc.), behavioral elements (how will the portrait behave, what kind of transformations will occur, etc.), , technical execution (refer to the objects you will use, parameters invoked, how will the patch be constructed, how will data (in concept) move from viewer interaction to the visual and audio transformations, etc.
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